Funforge - Monumental: Lost Kingdoms
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Funforge - Monumental: Lost Kingdoms
Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games.
Raise your empire, develop deep knowledge and build majestic wonders while exploring and conquering the known world to emerge as the most dominant civilization of all time !
The ''Lost Kingdoms'' civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode!
In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans. Of course, these new types of terrain could be used with or without their assigned Civilizations to enhance the look of the board and the creation of your maps.
These civilizations, lost in time and legends, await their resurrection in Monumental: Lost Kingdoms!
- 5TH PLAYER ADDITION
Lost Kingdom contains the rules and components needed to play 5-player games of Monumental.
This feature becomes even more attractive when using the new Continuous Play Mode !
In order to play with 5 players, Lost Kingdoms provides:
- New Province Tiles and a 5th Capital tile.
- 5-player scenarios (maps)
- A new Market: Carthago
- Additional Free City Tokens
As well as…
- NEW DEVELOPMENT CARDS
These 12 new Development cards will greatly increase Monumental’s replayability:
- Knowledge: Coinage; Astronomy; Animal Husbandry; Relativity; Flight
- Wonders: Orichalc Walls of Atlantis; The Red Fort; Tenochtitlan; Panama Canal; Golden Gate Bridge
- Buildings: Channels; Theater
- 6TH MARKET TOKEN:
Lost Kingdoms adds one token for each existing Market, which will add more choices to the current pool when visiting a Market tile, in addition to the new Market Carthago, complete with its 6 tokens.
- NEW PROVINCE TILES
There are four new types of Province tiles in Lost Kingdoms, each of which inspired by one of the new civilizations:
- Aztec Pyramids: Whenever you conquer an Aztec Pyramid, you must pay 1 Gold in addition to any other resources you would normally pay.
- Islands: Each Island tile shows two bridges connecting to 2 or 4 adjacent Province tiles, depending on which adjacent Provinces the bridges might point to. The only way to enter the Island is by bridge from one of these adjacent tiles. Provinces adjacent to an Island are considered to be Coastal provinces.
- Deserts: After you conquer a Desert, you must return one conquering Soldier to your Capital tile.
- Jungles: It costs 1 additional Military resource for Explorers to enter a Jungle. This additional cost must always be paid, even if the Explorer is moving for free as the result of another effect.
- NEW AUTOMA CARDS
This expansion includes Automa cards which are adapted to the new civilizations, as well as some stronger cards for more experienced players!
- 4 NEW CIVILIZATIONS
Altogether with the Core box civilizations, 9 Civilizations are now ready to fight for glory and dominance in Monumental against other players or in Solo mode!
Lost Kingdoms brings 4 more civilizations to the game, each of them with their specific game mechanic alongside exclusive new Buildings, Knowledge, Cultural Policies and new Warlord effects.
- Amazons
The Amazons were known for their ability to utilize horses both in combat and everyday life - in Monumental, horses are a new resource represented by a new type of Token.
The Amazons’ cultural policies also make use of horses in many different ways, from using Beasts of Burdento complete Wonders, to using Wall of Horses to make all provinces with horses in them even more expensive to conquer.
- Mughals
The Mughals excel at efficiency and city management, being able to quickly discard useless cards from their City in order to optimize access to their more powerful Buildings and Knowledge.
This efficiency is also reflected in the special way the Mughals use their Cultural Policies. Unlike other civilizations, when the Mughals develop a new Cultural Policy, they don’t stack their Cultural Policies - they instead place each new Cultural Policy next to a row or column in their City. For the remaining part of the game, whenever that row/column of cards is activated, so is the associated policy, meaning that in the later portion of the game, you might end up having access to all five policies rather than just one, and thus being able to activate up to 2 per turn!
- Atlantis
The Atlanteans use Knowledge and Special Building cards differently from other Civilizations. Instead of being placed in their City deck, those cards are kept separate above their City, in a row known as the Nexus. At the start of every turn, when you cross-tap your 5 City cards, the leftmost card in the Nexus is also activated and moves towards the end of the row afterwards.
Atlanteans policies align with this scientific focus, while their affinity to the sea echoes their inevitable demise.
- Aztecs
Human sacrifice played a central role in Aztec culture, and in Monumental this manifests in a new keyword: Sacrifice. Sacrificing allows you to gain powerful effects, but at the cost of your Soldiers: When you sacrifice a Soldier, that token (or figure) is removed from the map permanently and cannot be used to conquer or occupy Provinces.
The Aztecs have access to Cultural Policies that play into this delicate cycle of sacrifice and recovery, life and death.
Product Specs:
Brand: MONUMENTAL
Release Date: 9/11/2023
This is a Supplier Direct Item. Please allow additional 2-3 business days for processing
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